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<title>threedeworks's CGPortoflio Gallery</title>
<link>http://threedeworks.cgsociety.org/gallery/</link>
<description>threedeworks's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>pentominium night shots sequence</title>
	<link>http://threedeworks.cgsociety.org/gallery/778449</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g09/44809/44809_1245835325_small.jpg"><br><br>The image series was produced to simulate the complex light design created by renowned lighting engineers in Berlin for this very tall residential skyscraper in Dubai.<br />
<br />
A complete and very detailed solid model of the building (around 6 million polys) was built in form-z, using the original AutoCAD DWG plans and a rough Sketchup model for reference and orientation. The detail was needed for a simulation result as close as possible to the real lighting. Once the light design was completed by the engineers, it was transferred into Lightwave by setting up a complex light rig made of around 1.500 spot and area lights. The Luxigon technology in LW was used to place lights using random selected polygons inside the apartments.<br />
<br />
The final rendering was done in radiosity mode with Worley's FPrime 3.2, which was also indispensable when used as a real time render preview for setting up the different light rig parts.<br />
<br />
The final render resolution was 6000 x 3000 pixel for each single image, which was rendered overnight on 8 core Macs under WIndows XP64 with 8 Gbyte of RAM.<br />
<br />
The original series is consisting of 8 images. The image size of the original compositing was a heavy 20.000 x 5000 pixel. Due to width restrictions in this gallery, I decided to reduce the series to 5 to keep some details in the single images. See also the single shot posted in this same gallery.]]>
	</description>
	<pubDate>Wed, 24 Jun 2009 04:22:16 +0000</pubDate>
	</item>
	<item>
	<title>Pentominium Night Shot</title>
	<link>http://threedeworks.cgsociety.org/gallery/660695</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1217933648_small.jpg"><br><br>This image (which is part of a series) was created for showing the final client in Dubai the complex light design created by renowned lighting engineers in Berlin for this very tall skyscraper.<br />
<br />
I first had to create a complete and very detailed solid model in formZ (around 6 million polys) of the building, using the original AutoCAD DWG plans and a rough Sketchup model for reference and orientation. The detail was needed for getting a simulation result as close as possible to the real lighting. Once the light design was completed  by the engineers, it was transferred into LightWave by setting up a complex light rig made of around 1.500 spot and area lights. The Luxigon technology in LW was used to place lights using random selected polygons inside the apartments.<br />
<br />
The final rendering was done in radiosity mode with Worley's FPrime 3.2, which was also indispensable when used as a real time render preview for setting up the different light rig parts.<br />
<br />
Final render resolution was 6000 x 3000 pixel, and each image was rendered overnight on an 8 core Mac under WIndows XP64 with 8 Gbyte of RAM.<br />
]]>
	</description>
	<pubDate>Tue, 05 Aug 2008 10:54:14 +0000</pubDate>
	</item>
	<item>
	<title>Recording Studios Building in Berlin</title>
	<link>http://threedeworks.cgsociety.org/gallery/624275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1208953994_small.jpg"><br><br>The building contains high end recording studios, guest apartments and a club. Designed by AS Assmann Salomon Hellermann Architects, Berlin. Modeled in formZ, rendered in Maxwell Render, composited in Photoshop.]]>
	</description>
	<pubDate>Wed, 23 Apr 2008 12:33:20 +0000</pubDate>
	</item>
	<item>
	<title>Düsseldorf Harbour Project</title>
	<link>http://threedeworks.cgsociety.org/gallery/442630</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1166521139_small.jpg"><br><br>Commercial visualization of a project for a hotel and administration building and a new pedestrian bridge over the harbour in Düsseldorf, Germany. Modeled in formZ, rendered in EIAS (Electric Image Animation System). Photoshop compositing with a night shot backplate foto.]]>
	</description>
	<pubDate>Tue, 19 Dec 2006 09:39:02 +0000</pubDate>
	</item>
	<item>
	<title>Tadao Ando, Church in Ibaraki, Japan</title>
	<link>http://threedeworks.cgsociety.org/gallery/508398</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1182170365_small.jpg"><br><br>Although this architectural masterpiece by the great architect Tadao Ando is a quite popular subject in the archviz area, I decided to do my own version. I reconstructed the geometry as accurately a s possible in formZ, built custom concrete textures in Photoshop, including normal maps (taking as references the project drawings and lots of photos) and finally rendered it with Maxwell Render. Only a bit of Photoshop afterwork was necessary, mostly tonal mapping.]]>
	</description>
	<pubDate>Mon, 18 Jun 2007 12:39:29 +0000</pubDate>
	</item>
	<item>
	<title>Shopping Center Interior</title>
	<link>http://threedeworks.cgsociety.org/gallery/667987</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1219742715_small.jpg"><br><br>Commercial Interior for a shopping center in Lübeck, Germany. Rendered in Lightwave/ FPrime with Montecarlo GI.]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 09:25:18 +0000</pubDate>
	</item>
	<item>
	<title>Shopping Centre in Lübeck/ Germany</title>
	<link>http://threedeworks.cgsociety.org/gallery/547155</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1191605475_small.jpg"><br><br>Visualization of a shopping centre project in Lübeck. The centre is currently being built.]]>
	</description>
	<pubDate>Fri, 05 Oct 2007 17:31:17 +0000</pubDate>
	</item>
	<item>
	<title>New Entrance Building, Berlin</title>
	<link>http://threedeworks.cgsociety.org/gallery/440774</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1166056420_small.jpg"><br><br>This image is part of a series of  images i did in 2001 forDavid Chipperfield Architects. It shows the 1st version of the planned new main entrance building for the historical museum island (Museumsinsel) in Berlin, Germany.<br />
<br />
The 3D model, the renderings and the actual planning process did pass many different iterations before resulting in this final design. There was a very tight cooperation with the architects to achieve exactly the translucent glass look they had in mind.<br />
<br />
This image was published in many architectural magazines, including 'El croquis' and 'AD Architectural Digest'. As of today, the project is still unbuilt and waiting for it's construction.]]>
	</description>
	<pubDate>Thu, 14 Dec 2006 00:33:42 +0000</pubDate>
	</item>
	<item>
	<title>New Entrance Building, Berlin, night shot</title>
	<link>http://threedeworks.cgsociety.org/gallery/441064</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1166120430_small.jpg"><br><br>This image is part of a series of images for a project designed by David Chipperfield Architects. It shows the 1st version new main entrance building for the historical museum island (Museumsinsel) in Berlin, Germany.<br />
<br />
The 3D model, the renderings and the actual planning process did pass many different iterations before resulting in this final design. There was a very tight cooperation with the architects to achieve exactly the translucent glass look they had in mind.<br />
<br />
This image was conceived as a rather atmospheric night shot, showing visitors attracted by the glowing and translucent building.]]>
	</description>
	<pubDate>Thu, 14 Dec 2006 18:20:36 +0000</pubDate>
	</item>
	<item>
	<title>Cologne High Rise - Up In The Sky</title>
	<link>http://threedeworks.cgsociety.org/gallery/667979</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1219742101_small.jpg"><br><br>Project by Murphy-Jahn for a Cologne skyscraper.]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 09:15:19 +0000</pubDate>
	</item>
	<item>
	<title>Cologne High Rise Building</title>
	<link>http://threedeworks.cgsociety.org/gallery/440763</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1166054188_small.jpg"><br><br>A high rise building project by Helmut Jahn Architects for Cologne, Germany. The project was part of a bigger urban redevelopment project. I tried for an  'illustrative realism' look for this image...]]>
	</description>
	<pubDate>Wed, 13 Dec 2006 23:56:30 +0000</pubDate>
	</item>
	<item>
	<title>townhouse interior animation test</title>
	<link>http://threedeworks.cgsociety.org/gallery/725968</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g09/44809/44809_1233659780_small.jpg"><br><br>town house interior - animation test with lightwave 9.5]]>
	</description>
	<pubDate>Tue, 03 Feb 2009 05:16:23 +0000</pubDate>
	</item>
	<item>
	<title>Townhouse Interior II</title>
	<link>http://threedeworks.cgsociety.org/gallery/503438</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1180956105_small.jpg"><br><br>Architectural interior study, completely modeled in formZ.This scene started as a client work a long time ago, but later I modified the design again and again. Eventually it became my preferred inhouse interior test scene!<br />
<br />
This is one of my favourite renderings of the scene so far, thanks to the Kray plugin renderer for Lightwave. Only a few Photoshop adjustments where necessary, and the render process was very fast (less than 3 h for a 3200 pixel resolution on a Mac G5 quad), considered that all GI elements where used by the engine. I'm particularly happy with the caustics on the ceiling, which conveys that special atmosphere of bright light which is only indirectly seen.]]>
	</description>
	<pubDate>Mon, 04 Jun 2007 11:21:48 +0000</pubDate>
	</item>
	<item>
	<title>Commercial shopping mall interior</title>
	<link>http://threedeworks.cgsociety.org/gallery/440758</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1166053354_small.jpg"><br><br>Shopping mall interior visualization. Modeled in formZ and rendered in Lightwave with fprime.]]>
	</description>
	<pubDate>Wed, 13 Dec 2006 23:42:37 +0000</pubDate>
	</item>
	<item>
	<title>Commercial shopping mall exterior at night</title>
	<link>http://threedeworks.cgsociety.org/gallery/440785</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1166057476_small.jpg"><br><br>Commercial shopping mall exterior at night. Modeled in formZ, rendered in EIAS and composited in Photoshop. This image is part of a complete portfolio for the real estate company that actually is building this project.]]>
	</description>
	<pubDate>Thu, 14 Dec 2006 00:51:19 +0000</pubDate>
	</item>
	<item>
	<title>Sydney Contemporary Art Museum</title>
	<link>http://threedeworks.cgsociety.org/gallery/440781</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1166056898_small.jpg"><br><br>Day and night shot of a competition winning project for a Contemporary Art Museum in the Sydney Harbour.<br />
<br />
Modeling with formZ, rendering with EIAS (Electric Image), compositing in Photoshop. Building design and clients: Sauerbruch Hutton Architects.<br />
<br />
The night version got an Animago Award prize 2003 in the category 'professional still'.]]>
	</description>
	<pubDate>Thu, 14 Dec 2006 00:41:42 +0000</pubDate>
	</item>
	<item>
	<title>Barcelona Pavilion Render Test Day</title>
	<link>http://threedeworks.cgsociety.org/gallery/667992</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1219743061_small.jpg"><br><br>Modeled in formZ as closely as possible to original plans, rendered in Maxwell .]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 09:31:04 +0000</pubDate>
	</item>
	<item>
	<title>Barcelona Pavilion Render Test Night</title>
	<link>http://threedeworks.cgsociety.org/gallery/667994</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1219743132_small.jpg"><br><br>Modeled as closely as possible from original plans, rendered in Maxwell.]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 09:32:16 +0000</pubDate>
	</item>
	<item>
	<title>Penitentiary Still Life</title>
	<link>http://threedeworks.cgsociety.org/gallery/440761</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1166053822_small.jpg"><br><br>This still is part of a series that was comissioned by an artist. The project was about a scuplture to be placed inside a penitentiary. We tried to achieve a sort of 'painted fotorealism' for this image.<br />
The image is completely 3D, modeled with formZ and rendered with Lightwave.]]>
	</description>
	<pubDate>Wed, 13 Dec 2006 23:50:24 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://threedeworks.cgsociety.org/gallery/624264</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/44809/44809_1208952706_small.jpg"><br><br>cgtalk fruit basket lighting challenge.<br />
rendered 2006 in EIAS.]]>
	</description>
	<pubDate>Wed, 23 Apr 2008 12:11:50 +0000</pubDate>
	</item>
	<item>
	<title>barcelona pavillon 2009 greeting card</title>
	<link>http://threedeworks.cgsociety.org/gallery/709500</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g09/44809/44809_1229682540_small.jpg"><br><br>greeting card for all clients and friends of 3dworks for 2009: a hommage to mies van der rohe.<br />
the geometry was entirely modeled in formz, scene setup has been done in lightwave. then it was rendered in maxwell and composited in photoshop... all textures are custom created from photographs of the original pavillion.]]>
	</description>
	<pubDate>Fri, 19 Dec 2008 04:31:44 +0000</pubDate>
	</item>
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